Q-con is the largest Gaming and Anime convention in the UK and Ireland, and attracted over 2200 people last year. We launched QED a couple of years ago as a series of panel talks, how-to's and game demo's designed to connect the burgeoning local game industry with aspiring developers and artists. We say 'hey, come and have a go, this could be your next step' to amateurs and students, and give existing artists and developers a platform to promote their work and share their passion and expertise.
We've had everything from how to get started in Manga Studio, or starting your own board game company, to panels about Alternate Reality Games, and how to break into the industry whether it be through writing, art, 3d modelling or coding. Our guests have included local games businesses like BlackMarketGames and FilmTrip, through pro designers and artists like Jake Thornton and PJ Holden, to Northern Ireland's own Innovation Czar, Matt Johnson.
This year we have an even bigger line-up of guests, including both small local Game Studios and some more well-known UK & Ireland ones. Checkout some of the guests.
This is a fantastic opportunity to get your name out there with a strong connection to the Northern Ireland games industry, either to the public or to the many established and aspiring developers who are already working in this cutting-edge area.
As you can see from the photo below, there is ample opportunity for branding the Indie Games Arcade; from Penguin/banner stands to large posters, or even your branding along the top edge of the marquees (there is likely to be more than one this year). In addition, this year we can also offer space for a 30 second video advertisement (no sound, sorry) which will be shown on a loop for the duration of the convention within a showreel of work from the aforementioned Games companies and Artists.
This photo from last year shows the interior of the Indie Arcade setup, where projectors were used to display large game screens to the public on the exterior of the marquee. Most of the game demos were interactive and many developers gave out promo codes for their upcoming releases. The whole place was a hub of activity.